This is a good article about game graphics and how they've more or less reached their limit in terms of looking realistic. Sure, you can add more fluid hair, etc, but the point is that shiny graphics aren't going to be the leading sales factor for too much longer. When every game can look completely realistic, artistic design and gameplay innovation will have to be the rules of the day (I haven't even read the article yet, but I'm assuming that's what it'll say.)
This has been my contention for the last couple years, and really, gameplay and artistic design almost always tend to win out over shiny polygons. Just look at how good the original NES games are. Sure, they look craptacular compared to, say, Otogi, but they're fun! You had to cram as much good gameplay into those cartridges as possible to overcome the limitation of the technology.
And that's what I have to say about that!
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