Got a horse in Wild Arms 3. Woo! Now I'm a rootin' tootin' cowboy who can lob spells at my freakishly deformed enemies.
The battles on horse are pretty neat. And the game is so far doing a neat job of showing how it's such a bleak and barren world that the characters are living in that good and evil are not clear cut. It's nothing profound, mind you, but it's not like a lot of games where there's you, the good guys, and then everyone else, the bad guys. Heck, I've even had one of the bad guys logically define why, as a result of my character's actions, *I* should be the bad guy.
No comments:
Post a Comment